![]() So if you want to recreate Agents of SHIELD then absolutely that could happen. Steve Kenson, who was a big part of writing the book, is a huge comic fan so he knows his stuff and almost every power, almost every superhero you can make up. ![]() Thirdly would anyone recommend actually using Mutants and Masterminds. The system can and does get a bit more complex, but it's not required. If you hit it does a point of damage, reducing their future Toughness Saves and possibly - depending on how much they failed by - they might get a conditional effect like Stunned or Disabled. Which means so long as he hits then almost every time the Toughness save the opponent has to roll is going to be 25. Like I played Cyclops one time and he had the Blast power at rank 10. Some people have an issue with how abstract it is. It's meant to be cinematic and loose and more abstract. Second, how hard will it be for me to learn Mutants and Masterminds coming from Pathfinder. My friend and I even started to do a Mass Effect game. From a street level human vigilante game like The Punisher to high sci-fi space opera Superman game. There hasn't been a game that I haven't been able to run or play in. Mutants and Masterminds is one of the finest games I've ever played. ![]() I think the first question, is Mutants and Masterminds a viable option for tabletop gaming. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |